Utility module to give entities the ability to trade / produce and consume resources. A simple trading interface and currency will be introduced. Additionally the market should react to the availability of resources by adjusting the prices accordingly.
Adds a small number of edible produce which can be grown using SimpleFarming
Allows substances to be tagged as edible and consumed
A basic system allowing for characters to have equipment. Also, lots of equipment assets.
This modules bridges the Equipment and Smithing modules so that a player can forge weaponry and armor.
A library for adding time based skill leveling.
A module that adds an exotic world from a distant galaxy as an additional dimension.
A library module for letting things explode.