Modules
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Economy
Utility module to give entities the ability to trade / produce and consume resources. A simple trading interface and currency will be introduced. Additionally the market should react to the availability of resources by adjusting the prices accordingly.
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EdibleFlora
Adds a small number of edible produce which can be grown using SimpleFarming
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Equipment
A basic system allowing for characters to have equipment. Also, lots of equipment assets.
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EquipmentSmithing
This modules bridges the Equipment and Smithing modules so that a player can forge weaponry and armor.
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Exoplanet
A module that adds an exotic world from a distant galaxy as an additional dimension.