Modules

Economy
Utility module to give entities the ability to trade / produce and consume resources. A simple trading interface and currency will be introduced. Additionally the market should react to the availability of resources by adjusting the prices accordingly.

EdibleFlora
Adds a small number of edible produce which can be grown using SimpleFarming

Equipment
A basic system allowing for characters to have equipment. Also, lots of equipment assets.

EquipmentSmithing
This modules bridges the Equipment and Smithing modules so that a player can forge weaponry and armor.

Exoplanet
A module that adds an exotic world from a distant galaxy as an additional dimension.