Modules

LibraryAugmentation
Economy

Utility module to give entities the ability to trade / produce and consume resources. A simple trading interface and currency will be introduced. Additionally the market should react to the availability of resources by adjusting the prices accordingly.

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Asset
EdibleFlora

Adds a small number of edible produce which can be grown using SimpleFarming

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Library
EdibleSubstance

Allows substances to be tagged as edible and consumed

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AssetLibrary
Equipment

A basic system allowing for characters to have equipment. Also, lots of equipment assets.

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LibraryAugmentation
EquipmentSmithing

This modules bridges the Equipment and Smithing modules so that a player can forge weaponry and armor.

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LibraryAugmentation
EventualSkills

A library for adding time based skill leveling.

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Asset
Exoplanet

A module that adds an exotic world from a distant galaxy as an additional dimension.

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Library
Explosives

A library module for letting things explode.

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