The Terasology project was born from a Minecraft-inspired tech demo and is becoming a stable platform for various types of gameplay settings in a voxel world. The creators and maintainers are a diverse mix of software developers, designers, game testers, graphic artists, and musicians. We encourage others to join!
By: Niruandaleth, Skaldarnar on September 27, 2019
See the full article here
Another summer full of coding and fun is finally over, and now it's time to recap on what happened in the last three months. Read on to get a brief overview of the students' achievements and contributions.
By: Niruandaleth, Skaldarnar on May 29, 2019
We are participating in Google Summer of Code for the 4th year running and want to warmly welcome 9 students to this project. Read on to get a brief overview of all the summer projects.
By: Cervator on September 29, 2018
For this year I'm proposing a bit of a week-long celebration of sorts, starting slow with some preparations this weekend (in 12ish hours) and building over the week to a big multiplayer event with several concurrently hosted servers running some of our different game play templates for the next entire weekend.
By: Cervator on September 02, 2018
GSOC 2018 is complete! Here is a nice summary.
By: Thorbjørn Lindeijer on November 28, 2017
MovingBlocks is once again participating in Google Code-In, bringing in Tiled
as a guest organization. Teenagers are invited to tackle dozens of tasks,
including three tasks related to the Tiled map editor.
By: nihal111 on September 17, 2017
Nihal 'nihal111' Singh's GSoC experience. The Lost exploration world was a result of nihal111's GSoC '17 project. It packs together several different modules to create an adventure based exploration world. Backed by self-written lore and elements like Puzzles, Traps and Wild Animals, it provides an exploration gameplay template with direction.